Skills denote a character's areas of expertise. Altogether, there are 15 different skills currently in the game.
Skills are purely passive and never need to be activated. As long as you use a weapon or item or perform an action that falls within a skill's domain, you receive that skill's bonus. For example, if you are playing a character with the Damage Bonus skill, firing an Assault Rifle will automatically deal more damage depending on the skill's level.
Class-specific[]
Officers[]
Special Weapons[]
Medics[]
Techs[]
Unrestricted[]
Notes[]
- Each character has 5 skills, 2 of which are unique to his/her class. Furthermore, to differentiate marines belonging to the same class, each has one specialized skill, except for Techs, who have two. Specialized skills are not unique to any marine or class; they merely serve to make marines of the same class attractive to different play styles.
- Interestingly enough the Infesting Curing icon of Medics class still used the Beta Parasite design for it.
- There are unused texture icons like a cut skill which would have decreased the techs hacking time with Wire hacks. It has been added to Engineering. Another one was for stopping power, which would have increased the chance of stunning aliens when shot. But this feature got cut completely. Another one was for the Officers Incendiary Mines which would have increased the size and duration of the napalm fires, this got integrated into the Explosives Bonus.
- Normally, skill levels are fixed for each character and cannot be increased or decreased, but there is a cut feature console command that lets you modify them (as in Alien Swarm 2K4) if used in the lobby before other players connect:
- asw_custom_skill_points 1
- The above command is a "cheat command", which prevents players from earning experience points.
Characteristics and skills synthesis[]
Officers | Special Weapons | Medics | Techs | |||||
---|---|---|---|---|---|---|---|---|
Sarge | Jaeger | Wildcat | Wolfe | Faith | Bastille | Crash | Vegas | |
Health | 140 | 125 | 80 | 125 | 80 | 80 | 80 | 125 |
Movement Speed | 290 | 290 | 330 | 290 | 320 | 290 | 290 | 290 |
Leadership | 5/5 | 3/5 | - | - | - | - | - | - |
Vindicator Damage | 2/5 | 5/5 | - | - | - | - | - | - |
Autogun Damage | - | - | 4/5 | 5/5 | - | - | - | - |
Piercing Bullets | - | - | 2/5 | 3/5 | - | - | - | - |
Healing Bonus | - | - | - | - | 5/5 | 4/5 | - | - |
Infestation Curing | - | - | - | - | 3/3 | 1/3 | - | - |
Scanner | - | - | - | - | - | - | 3/3 | 3/3 |
Engineering | - | - | - | - | - | - | 1/3 | 3/3 |
Damage Bonus | 3/5 | - | 4/5 | 2/5 | 1/5 | 3/5 | 3/5 | - |
Reload Speed Bonus | - | - | 3/5 | 2/5 | 2/5 | 3/5 | 4/5 | 2/5 |
Health Bonus | 4/5 | 3/5 | - | 3/5 | - | - | - | 3/5 |
Explosives Bonus | 2/5 | 4/5 | - | - | - | - | 2/5 | - |
Melee Damage Bonus | - | 2/5 | - | - | - | - | - | 4/5 |
Speed Bonus | - | - | 4/5 | - | 3/5 | - | - | - |
Combat Drugs | - | - | - | - | - | 3/5 | - | - |
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