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Damage Bonus
The Damage Bonus skill increases the damage dealt by most standard ranged weapons.


CharactersEdit

Wildcat
4 / 5
Bastille
3 / 5
Crash
3 / 5
Sarge
3 / 5
Wolfe
2 / 5
Faith
1 / 5

EffectsEdit

The amount of bonus damage from this skill varies among weapons.

Weapon Base
damage
Damage increase
per shot
per skill level
Percent
increase
Damage by character
Faith Wolfe Bastille/
Crash/
Sarge
Wildcat
22A3-1 Assault Rifle 5 1 20 6 7 8 9
22A7-Z Prototype Assault Rifle 5 1 20 - - 8 º8 -
M73 Twin Pistols 14 2 14 16 18 20 22
IAF Advanced Sentry Gun 10 1 10 11 12 13 14
IAF Incendiary Sentry Gun 35 0.5 *0.5 1 36 36 37 37
Model 35 Pump-action Shotgun 175 14 ^14 8 189 203 217 231
IAF Tesla Cannon 1 0.25 25 1 2 2 2
Precision Rail Rifle 75 10 13 85 95 105 115
K80 Personal Defense Weapon 7 1 14 8 9 10 11
M868 Flamer Unit 2 0.5 *0.5 25 3 3 4 4
AVK-36 Marksman Rifle 65 10 15 75 85 95 105
AA42 Devastator 77 7 9 - 91 - 105
22A4-2 Combat Rifle 5 1 20 6 7 8 9

* Unclear whether this affects direct damage, afterburn, or both.
^ 2 per pellet
º Applies only to Crash due to the weapon's class restriction

NotesEdit

  • A weapon's muzzle flash is affected: the higher the skill, the larger the flash.
  • The Grenade Launcher and the High Velocity Sentry Cannon are affected by Explosives Bonus rather than Damage Bonus, despite what the loadout screen may indicate.
  • The Desert Eagle is not affected by any skill that increases damage done, including Damage Bonus.

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