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The Damage Bonus skill increases the damage dealt by most standard ranged weapons.

EffectsEdit

The amount of bonus damage from this skill varies among weapons.

Weapon Base
damage
ºDamage
increase
Percent
increase
Damage by character
Faith Wolfe Bastille / Crash / Sarge Wildcat
Assault Rifle Assault Rifle 5 1 20 6 7 8 9
Prototype Rifle Prototype Rifle 5 1 20 - - 8 ¹8 -
Twin Pistols Twin Pistols 14 2 14 16 18 20 22
Bullet Sentry Bullet Sentry 10 1 10 11 12 13 14
Incendiary Sentry Incendiary Sentry 35 0.5 *0.5 1 36 36 37 37
Shotgun Shotgun 175 14 ^14 8 189 203 217 231
Tesla Cannon Tesla Cannon 1 0.25 25 1 2 2 2
Rail Rifle Rail Rifle 75 10 13 85 95 105 115
PDW PDW 7 1 14 8 9 10 11
Flamer Flamer 2 0.5 *0.5 25 3 3 4 4
Marksman Rifle Marksman Rifle 65 10 15 75 85 95 105
Devastator Devastator 77 7 9 - 91 - 105
Combat Rifle Combat Rifle 5 1 20 6 7 8 9

* Unclear whether this affects direct damage, afterburn, or both.
^ 2 per pellet
º per shot per skill level
¹ Applies only to Crash due to the weapon's class restriction

NotesEdit

  • A weapon's muzzle flash is affected: the higher the skill, the larger the flash.
  • The Grenade Launcher and the Explosive Sentry are affected by Explosives Bonus rather than Damage Bonus, despite what the loadout screen may indicate.
  • The Desert Eagle is not affected by any skill that increases damage done, including Damage Bonus.

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